World 1 is live. Wyldor is a frontier town on the edge of the Wilderness, and the Wilderness is the whole point.
Ten minutes to the ditch
Log in with any new name and password and your account is made on the spot. Pick a mode, then (for a Normal account) a build: Main, Zerker, Pure or Initiate. You get the stats, a worn PK kit, supplies and 250,000 coins. The ditch is eight tiles north of where you spawn.
The starter kits are untradeable and wear out after an hour of Wilderness combat, so nobody farms them. ::presets regears you in one click.
How the economy works
- Coins buy the basics. Every PK staple at the bottom of the ladder (rune, d’hide, mystic, sharks, brews) is free in the shops.
- Blood money comes from kills, scaled by what your victim risked, and buys the PvP staples: whips, godswords, claws, ballistas.
- The rarest things only come from bosses, raids, events and other players’ banks.
When you kill someone, their loot and the blood money go into a loot key. Open it at the loot chest at home before someone takes it off you.
Every hour
Three events an hour pull everyone to the same ground: Mayhem or the Pure Boss on the hour, Clan Clash or the Blood Money Chest at twenty past, and the Wilderness Boss at twenty to.
The store
The store sells cosmetics, convenience and bonds you can trade for coins. Every delivery goes through the game’s ledger: fair play explains what that means.
See you north of the ditch.


